The solutions to these puzzles are based on Pac-Man's moods, which differ based on the player's actions. In each quest, the player will need to solve puzzles to progress. The player is able to also use the slingshot on Pac-Man, which can result in various changes to Pac-Man's current mood, or can wake him up after fainting. Instead, players use a slingshot to guide, or "influence" Pac-Man to his destination or to attract his attention towards a specific object. Unlike other adventure games, players cannot control Pac-Man directly, who will wander and interact with the in-game world at his own pace. Many of these involve retrieving a specific item, such as a bottle of milk or a flower. Players assume the role of Pac-Man as he must carry out different quests given to him by other characters. Pac-Man 2: The New Adventures is a graphic adventure game, a vast departure from its predecessors. Gameplay In-game screenshot of PAC-MAN looking at an apple tree The game was released in 1994 for the Super Nintendo Entertainment System, and was released for the Sega Genesis exclusively in the US. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man ( ハロー! パックマン, Harō! Pakkuman), is a 1994 side-scrolling point-and-click adventure game in the Pac-Man series developed and published by Namco.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |